Stop doing the recruiting math yourself
The game tells you what each adventurer should train, whether they are worth recruiting and when they can change class.
Every candidate shows a grade, their best class and a score, so you never have to open each one and work it out.
Traits, starred attributes and early class change are listed one by one, so you can see what each class scores and why.
Veteran classes worth training show their score and grade on the card. Select one to see when you can change class, with the training route marked on the Novice cards.
Reading the grades
- CoreHas a key trait and enough growth; train first
- Excellent90 points or more
- Trainable75 points or more
- Filler60 points or more
- Not recommendedUnder 60 points
